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tj@bordelon.net
Natick, MA 07160
(508) 308-7145
Details

 

Company: Blue Fang Games
Timeframe: March 2003 – November 2004
Title: Senior Engine Programmer
Reponsibilites:

Mentoring transition to 3D
Writing engine code for Zoo 2

Languages: C++, SIMD (x86) assembly
Technologies: DirectX, Visual C++

 

I was brought in to assist with Blue Fang's migration from 2D to 3D by mentoring programmers through the transition, as well as writing graphics and animation code for Zoo Tycoon 2.

 

Developed various systems for “Zoo Tycoon 2”, PC title published by Microsoft

 

Implemented animation system with blending, layered animations, and IK for realistic animal behavior

 

Optimized game engine by profiling and adding in-line assembly to critical paths

 

Wrote vertex shaders to offload CPU bottlenecks to the GPU, as well as some pixel shaders for polish.

 

Developed “Traversable Animation Path” system, allowing animals and guests to traverse static objects placed in the zoo.

 

 

 

 

 

 

 

 

 

 

 

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