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tj@bordelon.net
Natick, MA 07160
(508) 308-7145
Details

 

Company: High Impact Games
Timeframe: August 2005 – Present
Title: Director of Core Technologies
Reponsibilites:

Key Technology Decisions
Writing core engine code
Technical Director Responsibilities

Languages: C++ , C, MIPS assembly, C#
Technologies: SNSystems, SCREAM

 

As a co-founder and Director of Core Technologies at High Impact Games LLC, I directed technology decisions as well as wrote key systems on our three released titles for Sony:

 

Ratchet and Clank: Size Matters

Secret Agent Clank

Jak and Daxter: The Lost Frontier

 

My responsibilities included not only writing engine code but defining technical requirements, architecting key engine components, scheduling and delegation of related tasks

 

Implemented skinned animation system supporting multiple layers and blending, with time critical sections written in MIPS and VFPU assembly


Wrote our in-house rigid body physics engine with constraints, including a very fast convex polyhedron collision algorithm based on Voronoi regions.


Implemented sound engine and associated GUI tools for the sound designers, as well as a custom dictionary-based compression engine for fast loading of assets.


Wrote a custom MPEG video player for in-game movies

 

Wrote in-house GUI tools for sound designers .

 

 

 

 
 
 

 

 

 

 

 

 

 

 

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