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tj@bordelon.net
Natick, MA 07160
(508) 308-7145
Details

 

Company: Insomniac Games
Timeframe: 2000 - 2003
Title: Senior Programmer
Reponsibilites:

Renderers and Effects
Gameplay
Streamlining Asset Creation
Defining tools requirements
Writing Tools
Optiming tools to the last click(To speed asset creation)

Languages: C++, C, PS2 Vector Assembly

 

Wrote various subsystems and renderes for the Sony first party title “Ratchet and Clank” for the Playstation2


Acting as an Interface between artists and the tools department, I worked closely with the art department to determine what functionality the artists needed and ways of streamlining the asset creation process.


Coded in C, C++, as well as MIPS and VU assembly for critical rendering code.

 

Implemented various effects including Rain, Snow, flowing water, reflections and shadows


Developed a 3D editor allowing artists to texture, place game objects, set properties, and light their scene in real-time. Program included a rendering mode to visualize how the level would render on the PlayStation2


Compression engine to improve disk load time as well as in-game memory use.


Real-time lighting


Wrote Karma, a full-featured texturing, gameplay, and animation tool for designing game levels and content

 

 

 

 

 

 

 

 

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