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| Company: |
Insomniac Games |
| Timeframe: |
2000 - 2003 |
| Title: |
Senior Programmer |
| Reponsibilites: |
Renderers and Effects
Gameplay
Streamlining Asset Creation
Defining tools requirements
Writing Tools
Optiming tools to the last click(To speed asset creation) |
| Languages: |
C++, C, PS2 Vector Assembly |
Wrote various subsystems and renderes for the Sony first party title “Ratchet and Clank” for the
Playstation2
Acting as an Interface between artists and the tools department, I worked closely with the
art department to determine what functionality the artists needed and ways of streamlining
the asset creation process.
Coded in C, C++, as well as MIPS and VU assembly for critical rendering code.
Implemented various effects including Rain, Snow, flowing water, reflections and shadows
Developed a 3D editor allowing artists to texture, place game objects, set properties, and
light their scene in real-time. Program included a rendering mode to visualize how the level
would render on the PlayStation2
Compression engine to improve disk load time as well as in-game memory use.
Real-time lighting
Wrote Karma, a full-featured texturing, gameplay, and animation tool for designing game levels and content

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