| Company: |
Sony Development |
| Timeframe: |
1997-2000 |
| Title: |
Technical Director / Lead Programmer |
| Reponsibilites: |
Directing Hyperbowl
"Captain Fred" Virtual puppet
Wrote entire Game Engine
Managed project schedule
Deligated work
|
| Languages: |
C++, SIMD (x86) |
| Technologies: |
Direct X, Visual C++ |
Wrote engine and gameplay for Hyperbowl, a real-time fantasy bowling simulation. This included a
graphics engine, real-time pin physics, scripting language, and sound. Wrote Captain Fred virtual puppet for the Beatles Yellow Submarine attraction in Berlin (3D motion ride)
Responsible for making and meeting project milestones on Hyperbowl. Kept track of
scheduling and coordinated work between artist, sound designer, and level designer.
Implemented a 3D Graphics engine, rigid body dynamics for physics simulation, and
collision detection
Wrote
"Captain Fred" graphics engine and support for morph target animation. Character's mouth moves as an
operator speaks into a microphone. Character movements controlled via puppeteer's keyboard, mouse, and joystick commands
Operator Control Panel - Allowed remote control of over 86 game stations TCP/IP.
Displays game status and allows operators in the gaming facility to remotely control various
game functions via a touch screen.
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